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‘God of War’ Developer Pushes Graphics-Enhancing Patch for PS5

By Bill Toulas / February 2, 2021

Creators of ‘God of War,’ Santa Monica Studio, have announced the release of a special free patch that replaces the current video graphics mode setting of the action-adventure game with one that matches the overall PlayStation 5 experience better. More specifically, it bumps the FPS of 4K (checkerboard) resolution to a comfortable 60 FPS, instead of 30 that it is on the original performance experience, and adds a 2160p option that isn’t buggy.

If that doesn’t sound like much, remember, the God of War franchise released its most recent title back in 2018, so it was made for PlayStation 4. Sony’s next-gen console is a leap forward in terms of capabilities, so leaving the game in the same form just because it would still be compatible would make playing it feel overly anachronistic. After all, Santa Monica Studio is a subsidiary of Sony Interactive Entertainment, so they have a first-hand interest in keeping their titles fit for the latest console version.

However, that doesn’t mean that a God of War sequel made specifically for PlayStation 5 isn’t coming. Although there’s no official title out yet (unofficially “Ragnarok”), we know that the ninth installment of the series will be released within 2021 and will be set in ancient Norway, featuring Kratos and his young son Atreus as they will take the story from where the 2018 title left it - which is the killing of Æsir god Baldur.

This is one of the most anticipated games of 2021, but we don’t know if it’s going to be exclusive to PS5 yet. Also, Sony may make it backward compatible with PS4, as the firm has stated willingness to maintain support for the outgoing platform until at least 2022. If that happens, we’re going to have two separate graphics modes again, as a compromise on that part is, of course, out of the question.



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